Diigo in Education

Evaluating a Website or Publication’s Authority – Web Literacy for Student Fact-Checkers

Posted: August 15, 2018, 6:22 am

Highlights and Sticky Notes:

most of us would like to ascribe authority to sites and authors who support our conclusions and deny authority to publications that disagree with our worldview

Wikipedia’s guidelines for determining the reliability of publications. These guidelines were developed to help people with diametrically opposed positions argue in rational ways about the reliability of sources using common criteria.

defined by process, aim, and expertise.

fact-checkers of all political stripes are happy to be able to track a fact down to one of these publications since they have reputations for a high degree of accuracy, and issue corrections when they get facts wrong.

a reliable source for facts should have a process in place for encouraging accuracy, verifying facts, and correcting mistakes


researchers and certain classes of professionals have expertise, and their usefulness is defined by that expertise


while we often think researchers are more knowledgeable than professionals, this is not always the case

Reporters, on the other hand, often have no domain expertise


Aim is defined by what the publication, author, or media source is attempting to accomplish

One way to think about aim is to ask what incentives an article or author has to get things right

In general, you want to choose a publication that has strong incentives to get things right, as shown by both authorial intent and business model, reputational incentives, and history

Tags: website_reliability, information_literacy

by: mrshathaway

Zulama Curriculum

Posted: August 14, 2018, 3:45 pm


  • Great student-facing online curriculum for K-12 teachers to use to teach computer science across the curriculum! Supported with professional development and options of graduate credits from St. Catherine University. Great materials! - Siri Anderson

Tags: computer_science, computational_thinking, online learning, K-12, EdEx

by: Siri Anderson


Posted: August 14, 2018, 3:37 pm

Why we need to move our technology use beyond substitution — The Learner's Way

Posted: August 12, 2018, 8:14 am


  • Mere substitution is not going to help our learners maximise the affordances of technology. The challenge is to find ways by which technology can enhance learning. We can be certain that technology is not going to go away and that those who maximise the affordances that it brings are likely to gain the most from it.  - Nigel Coutts

Tags: technology, learner, education, teaching, tools

by: Nigel Coutts

A Google a Day

Posted: August 8, 2018, 4:57 am

Highlights and Sticky Notes:

  • xxz zxcv ga as gas sd

    t sdf gsdfgfd - Y R

  • aerftqwaerwe qr qwe - Y R

Tags: no_tag

by: Y R

What might our children most need from Education? — The Learner's Way

Posted: August 5, 2018, 9:58 am


  • In these times of Volatility, Uncertainty, Complexity and Ambiguity (VUCA), in this Post Truth era, what do our children most need from their education? How do we best prepare them for their future? - Nigel Coutts

Tags: children, education, learner, teaching, learning, VUCA, post-truth, STEM, HSIE, HASS

by: Nigel Coutts

Engaged, Disengaged and Overengaged - The consequences of engagement on learning — The Learner's Way

Posted: July 29, 2018, 8:45 am


  • If you consider the day to day life of many of our students today, you see that they have very little time that is free from some form of programmed activity. Indeed, it is increasingly the norm for families to fill their children’s time with the maximum number of learning, sporting and co-curricular activities. Schools naturally are happy to facilitate this and many see the breadth of programmes that they offer as a measure of success. But is there a consequence to all this activity and constant state of engagement? - Nigel Coutts

Tags: engaged, engagement, learning, education, teaching

by: Nigel Coutts

Games and Learning

Posted: July 28, 2018, 10:54 pm

10 Best Practices for Implementing Gamification

Posted: July 28, 2018, 10:15 pm

Highlights and Sticky Notes:

make sure you know what constitutes success.

Only use gamification as a learning solution when it makes sense and resonates with learners. 

Explain why the learners are earning points, who they are trying to save, why they are searching for a treasure. Remember, gamification works well when it is within a context—create a reason why learners should interact with the content you have created.

Retrieval practice requires learners to recall information rather than simply re-read or re-listen to it.

The learners should be able to directly link their actions and activities to a score so they know what they need to do to be successful.

Keep leaderboards small

Use levels and badges appropriately

Let the learner know how many levels they are going to need to complete before the learning is over.

Badges, on the other hand, are good for showing non-linear progress. Badges can be tied to either terminal or enabling objectives. Also, if possible provide a place where learners can “show off” badges to leverage the social effectiveness of gamification. 

Bonus: monitor learner progress

Tags: gamification, best, practices

by: Ryan Evans

The Role of Learning Management Systems in Middle Schools

Posted: July 24, 2018, 10:06 pm

Highlights and Sticky Notes:


ll learning styles and levels can be met. Teachers can organize their classes and post different documents, assignments, tests, etc. for their students to work on without the students knowing they are receiving something that has been specifically developed for their own level.

many benefits in middle level education

paper copies of their absent work; now teachers post worksheets, links, videos, and other resources

flipped classrooms can be created

communication increases. Groups are developed within the system for sharing resources, sending messages, and connecting with staff and students.

attracted to technology outside school;

built-in reward system in which teachers can give badges to students for good attendance, participation, etc. to reinforce positive behaviors.

opportunity to communicate

Class participation and collaborative work increases


Tags: Learning, Management, System

by: ride4life1983

A stable foundation makes change possible — The Learner's Way

Posted: July 22, 2018, 8:32 am


  • The foundational stability of schools might be our greatest strength.Getting the fundamentals right and protecting them during change efforts is essential.  - Nigel Coutts

Tags: change, learner, education, teaching, learning, relationships

by: Nigel Coutts


Posted: July 21, 2018, 7:02 am


  • "An online tool for practising spelling patterns for primary pupils. Spellings are arranged in over 60 categories." - Martin Burrett

Tags: spelling, English

by: Martin Burrett

UKEd Magazine - Issue 50

Posted: July 20, 2018, 8:50 am


  • View issue 50 of the UKEdChat magazine. Read the full online interactive version or download the PDF. - Martin Burrett

Tags: magazine

by: Martin Burrett

Why Diigo Rocks for Educators! | TeachHUB

Posted: November 17, 2011, 5:08 pm

Highlights and Sticky Notes:

Social Bookmarking

Tags: no_tag

by: lgormley

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